EuroGT XIII MetaGame Rules - WHFB

Submitted by Arjan (the othe... on 23 October, 2006 - 20:08.

Army composition: 1999 pts army. Divide your Army in 3 Banners 666. In each Banner you need to have ONE character. In each Banner you are allowed ONE Warmachine. (yes ratling guns warpfirethrower are warmachines). Leeway of 10% is acceptable
Additonally creat 2 250 pts banners where you are allowed one rare and one single choice per banner. (means one in each banner not both!)

no Dragons
no Greater Demons
no Steamtank
no Allies or DOW
no more than 7 casting dice
no more than 100 pts Magic items, Bloodlines etc
no more than ONE Magic Item or Bloodline etc per charakter

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and should anybody find a way around our restricitons to create the uberkillerarmy we will send it back.

Mission to be played:

Pitched battle as in the RB

Defend your Home

Set up as PB. Defender places one battlefield objective anywhere within his deployment zone befor the battle.
Roll a Dice on 1-3 get +1 combat resolution within 6 " on 4-6 all troops withing 6" hate the enemy.

King of the Hill

Set up as PB.
Place a hill in the middle of the table. place a 5" template on it. Whoever has more US on the template(touching counts as well) at the end of the battle wins t. Note that only non fleeing troops are able to hold the objective.

Hold and Secure

Place one objective in the middle of the table. Place 2 additional objectives 15" right and left . Each objective controlled at the end of the battle is worth 500pts. Note that only Unit touching, non fleeing and with a US of 5 can controll the objective.

Pillage

Attacker tries to destroy as many objective as posible.

OPS places 3 Objectives in the defender deploymentzone. Each has 20 Structurepoints as a steamtank and can be damaged accordingly by shooting. If an enemy unit is in contact with an objective unhindered for one turn it can roll a d6. If a 6 is rolled the objective goes up in flames and counts as destroyed. For every turn the unit is touching the objective unhindered it gains +1 on the roll.
Attacker wins if 2 of 3 objectives are destroyed.Note that only units with a US of 5 and non fleeing can burn down objectives.

Attacker goes first and uses 1999 army. Defender starts with one banner and uses his complete army. All other banners enter the battlefield according to the reserve rules on any side of the battlefield.

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