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EuroGT XIII MetaGame Rules - WHFBSubmitted by Arjan (the othe... on 23 October, 2006 - 20:08.
Army composition: 1999 pts army. Divide your Army in 3 Banners 666. In each Banner you need to have ONE character. In each Banner you are allowed ONE Warmachine. (yes ratling guns warpfirethrower are warmachines). Leeway of 10% is acceptable no Dragons . and should anybody find a way around our restricitons to create the uberkillerarmy we will send it back. Mission to be played: Pitched battle as in the RB Defend your Home Set up as PB. Defender places one battlefield objective anywhere within his deployment zone befor the battle. King of the Hill Set up as PB. Hold and Secure Place one objective in the middle of the table. Place 2 additional objectives 15" right and left . Each objective controlled at the end of the battle is worth 500pts. Note that only Unit touching, non fleeing and with a US of 5 can controll the objective. Pillage Attacker tries to destroy as many objective as posible. OPS places 3 Objectives in the defender deploymentzone. Each has 20 Structurepoints as a steamtank and can be damaged accordingly by shooting. If an enemy unit is in contact with an objective unhindered for one turn it can roll a d6. If a 6 is rolled the objective goes up in flames and counts as destroyed. For every turn the unit is touching the objective unhindered it gains +1 on the roll. Attacker goes first and uses 1999 army. Defender starts with one banner and uses his complete army. All other banners enter the battlefield according to the reserve rules on any side of the battlefield. ( categories: )
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