EuroGT XIII MetaGame Rules - Warmaster

Submitted by Arjan (the othe... on 23 October, 2006 - 20:08.

Warmaster Army lists
· You need 3 banners in your list
· 1st banner – core army to 1200 pts – using 1000 min maxes
· 2nd and 3rd banners – 400 pts each – that when combined with the 1st banner conforms to the 2000pt min max. You are allowed +/- 10pts leeway over each banner but the combined total must be 2000pts or less.
· This allows armies of 1200, 1600 and 2000pts to be deployed.
· Edition 2.2 armies are to be used

Note: WM Armies HAVE to be painted

Missions to be played:

Pitched battle

1600 vs 1600 pts pitched battle

King of the Hill

1.Dice for sides
2. Deploy 80 cm away from each othe
3. place a central Hill in the middle of the table. 40 cm left and right additional objectives.
You control the objective if one unit is touching and not in combat and has at least 2 stands.
Each objective is worth 250 Vps.

Hold and secure:

1.Dice for sides
2.Take it in turns to place objectives each on the table outside of your own deployment zone – each objective piece must be 30cm away from all other objective and no closer than 20cm to your own deployment area. They are worth 250vps at the end of the game if held by non-flying troops and not disputed by any enemy. Troops must be in contact with the objective to claim it.
3.Set up your armies in 3 columns / deployments in your deployment zone – each deployment must contain at least 2 units and if possible 1 character (but not if not in your list). There must be a clear gap of at least 20cm between each column that contains no troops or characters.

use 2000pts and 3 objective each – army deployment separation is 70cm.

Defend your Home

1.Dice for sides
2.Troops on the defend order deploy in 2 camps at least 30cm apart with at least 3 units in a camp – no restrictions on characters.
3. once barracked troops deploy in 3 camps 30cm apart – at least 2 units in each camp.
4. OPS deploys 3 objectives in the defenders deployment zone.
5. Defender depolys first his complete army. Attacker has first turn.
6. You control the objective if one unit is touching and not in combat and has at least 2 stands.
Each objective is worth 250 Vps. Objectives can´t be hold by flying troops.

For short games in encounter 2 use 1200pt armies and 2 objectives each – separation is 60cm
For long games use 1600pts. And 3 objectives each. Army separation is 70cm

Pillage:

1. Place a central village 30 x 30 cm in the middle of the table. Nominate 5 stronghold points.
2. Deploy 1200 points of defender within the central village.
3. Deploy 1600 points of attackers within 50 cm around the village.
4. Deploy 800 points of defender 90 cm away at the table edge.
5. Whenever 3 strongholds are controlled by the attacker the attacker wins. Strongholdpoints are controlled if no unit is touching and the unit has at least 2 Stands.

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