EuroGT XIII

EuroGT XIII: MetaGame Rules - Basic Rules

Submitted by Arjan (the othe... on 19 October, 2006 - 16:37.

Before we come to the rules as such I will show you typical round of the EuroGT game.

First all armies and their leaders gather( means you and your buddies huddle up)
Then the mighty general issue the commands(means you and your buddies check the map and decide where to attack defend etc and write that down on your order sheets/one for each army)
The migthy general proclaims his commands(means the captain walks over to OPS and hands over the order sheets and clarifies some not readable sheets)

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Introduction

Submitted by Arjan (the othe... on 19 October, 2006 - 16:27.

After 7 years and 12 EuroGt we finally approach the mystical 13. As every year there will be minor rule changes but the core of the rules will stay the same.
For all of you who are new to the EuroGT be informed that the GT is not a Grand Tournament but a Get together, which defines the EuroGt as mainly social event. Therefore we will try our best to provide you with a nice tournament environmet where troops play is enhanced and powergaming forbidden.

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EuroGT 2007

2007 Apr 13 - 11:00
2007 Apr 15 - 19:00
Etc/GMT

Description:
EuroGT 2007
Date: 13-15th April,
Start of Tournament: 14th
Format: Empire Tournament 3System with the addition of MOW
Tournament fees:
Tournament fee: 30€ (25€)
WOW/Keepers: 25€ (20€)
One day ticket: 15€ (10€)
Marshalls: 8€ (free)
Prices:
Single Room + breakfast:80€
Double Room+ breakfast:120€
5*Dinner Saturday evening: 25€
If you stay in the hotel we will reduce the fee see ()
Hotel: will be arranged and HAS to be ordered at least 8 weeks in advance; we have a contingent of 15 rooms right now..so if there are more ..tell us

EuroGT XIII MetaGame Rules - Mordheim

Submitted by Arjan (the othe... on 23 October, 2006 - 20:09.

Note: no Mercenaries are allowed and no more than 50% of your warband can have ranged weapons.
Mordheim Gangs
Your warband should be selected from one of the following:

Official
· Any Rulebook Warband (Mordheim Rulebook)
· Averlanders (Mordheim 2002 Annual / Specialist Games Website)1
· Beastmen v2 (Town Cryer 29 / Empire in Flames Supplement)
· Carnival of Chaos (Town Cryer 27 / Empire in Flames Supplement)
· Dwarfs (Mordheim 2002 Annual / Specialist Games Website) 1
· Kislevites (Mordheim 2002 Annual / Specialist Games Website) 1

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EuroGT XIII MetaGame Rules - Warmaster

Submitted by Arjan (the othe... on 23 October, 2006 - 20:08.

Warmaster Army lists
· You need 3 banners in your list
· 1st banner – core army to 1200 pts – using 1000 min maxes
· 2nd and 3rd banners – 400 pts each – that when combined with the 1st banner conforms to the 2000pt min max. You are allowed +/- 10pts leeway over each banner but the combined total must be 2000pts or less.
· This allows armies of 1200, 1600 and 2000pts to be deployed.
· Edition 2.2 armies are to be used

Note: WM Armies HAVE to be painted

Missions to be played:

Pitched battle

1600 vs 1600 pts pitched battle

King of the Hill

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EuroGT XIII MetaGame Rules - WHFB

Submitted by Arjan (the othe... on 23 October, 2006 - 20:08.

Army composition: 1999 pts army. Divide your Army in 3 Banners 666. In each Banner you need to have ONE character. In each Banner you are allowed ONE Warmachine. (yes ratling guns warpfirethrower are warmachines). Leeway of 10% is acceptable
Additonally creat 2 250 pts banners where you are allowed one rare and one single choice per banner. (means one in each banner not both!)

no Dragons
no Greater Demons
no Steamtank
no Allies or DOW
no more than 7 casting dice
no more than 100 pts Magic items, Bloodlines etc

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Rules and Miniatures

Submitted by Arjan (the othe... on 19 October, 2006 - 16:44.

The Systems, Miniatures etc

We use Games Workshops WHFB, WM and MHrules as basics. Although we really like the rules we do allow miniatures of other companies as well. But be aware that it has to be clear which mini you want to represent with your alternative. So an ork shoud be still an ork..

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