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EuroGT XIIIEuroGT XIII: MetaGame Rules - Basic RulesSubmitted by Arjan (the othe... on 19 October, 2006 - 16:37.
Before we come to the rules as such I will show you typical round of the EuroGT game. First all armies and their leaders gather( means you and your buddies huddle up) ( categories: )
IntroductionSubmitted by Arjan (the othe... on 19 October, 2006 - 16:27.
After 7 years and 12 EuroGt we finally approach the mystical 13. As every year there will be minor rule changes but the core of the rules will stay the same. ( categories: )
EuroGT XIII MetaGame Rules - MordheimSubmitted by Arjan (the othe... on 23 October, 2006 - 20:09.
Note: no Mercenaries are allowed and no more than 50% of your warband can have ranged weapons. Official ( categories: )
EuroGT XIII MetaGame Rules - WarmasterSubmitted by Arjan (the othe... on 23 October, 2006 - 20:08.
Warmaster Army lists Note: WM Armies HAVE to be painted Missions to be played: Pitched battle 1600 vs 1600 pts pitched battle King of the Hill ( categories: )
EuroGT XIII MetaGame Rules - WHFBSubmitted by Arjan (the othe... on 23 October, 2006 - 20:08.
Army composition: 1999 pts army. Divide your Army in 3 Banners 666. In each Banner you need to have ONE character. In each Banner you are allowed ONE Warmachine. (yes ratling guns warpfirethrower are warmachines). Leeway of 10% is acceptable no Dragons ( categories: )
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